![]() ![]() The cold and the smog from Leginus were possibly great aggravations to her health. She immediately noticed the warmer weather helped her move quicker and her breathing wasn't as convoluted as it usually was. "Master, where are we going?" Mariabella asked. Even if Leginus and Shangri-La do have a trading contract and sailors and merchants come and go from here, I must assume it's not common for the nobles from our country to come here." "I suppose we're peculiar or somewhat anomalous to their day to day life. "Pay no mind to them." Machina said as he pushed her forward and carried both of their luggage, avoiding the prying eyes of the merchants. They were quite a feast to the eyes of the locals. They were the only ones wearing more than one layer of clothing, given the fact that they had traveled from a colder country into a tropical peninsula. The elegant, thick clothing worn by both covered their pale skin, unusual to the common tan of the people of Shangri-La. Once they had set foot on foreign land, the odd couple began dragging the attention of those around them: after all they were a frail young girl accompanied by an adult scientist with a prosthetic steel arm, quite older than her and evidently not related to each other. Their voyage hadn't been as peaceful and pleasurable as Machina would have liked, but he had actually managed to take her there, safe and sound. Avoid repeated or extended use of video games on large screen projection televisions.The ship arrived safely at Shangri-La's main port after three long days of traveling. Still pictures or images may cause permanent picture tube damage or mark phosphor of the CRT. WARNING: For owners of projection televisions. Be sure to take an occasional recess during extended play.When it becomes dirty, carefully wipe it with a soft cloth dipped in soapy water.Do not expose to thinner, benzine, etc.!.Do not place near any high temperature source!.This Cartridge is intended exclusively for the Sega System. Shion will then have to play the Ocarina to open the door, but first he will have to learn the melody from someone. Make sure Shion is equipped with the Ocarina, then press the D-Button up and press Button 2. If you have trouble using this item, make Shion stand on the platform with the musical notes beside the door you want to open. One useful item that Shion will pick up early in the game is an Ocarina, which is used to unlock certain doors.The word SET will appear over that item, and a letter or symbol representing that item will appear in the upper right corner of the screen, beneath the jewels - the red jewel on the left represents magic, and the blue jewel on the right represents items. In the case of items or magic, select an item by placing the marker next to it and pressing Button 2. Shion starts the game with armor and weapons, which you can upgrade by making purchases at Shops (see page 36) or winning items from monsters. Place the marker next to the item you want Shion to wear or use, and press Button 2. The list of available items appears, with the item Shion is currently using high-lighted in white. Open a category by moving the pointer in front of the category you want to look at and pressing Button 2. To return to the Equipment Window, press Button 1. ![]() Use the D-Button to move the pointer in front of the category you want to see, and press Button 2. Equipment/Inventory Selection: Here you can look at or select what weapons and items Shion will use.If the password is incorrect, you'll hear a tone when you press Button 1. If you entered the password correctly, the screen will fade, and you’ll begin in the Inn where you took the password. When you reach the character you want to change, select the new character with the D-Button and press Button 2.Ĭontinue until all of the spaces are filled, then press Button 1. ![]() If you make a mistake, move the brackets to the appropriate arrow at the bottom right corner of the screen, and press Button 2 to move the cursor around the spaces on the password. Press Button 2 to enter that character on a space. To enter a password, press the D-Button left, right, up or down until the brackets at the bottom of the screen surround the character you want to enter. Press Button 1 to see the Password screen. When you want to continue a saved game, press Button 1 at the Title screen and use the D-Button to select Password. You’ll receive a password whenever you save your game (see “Inns," page 38). ![]()
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